And there were achievements
And there were achievements for everything -- unknown ones that sent you all over the globe to study guides or display the creatures around the globe how much you liked them. Ones that needed a second drain, like popularity farming or basically finishing as many missions as you probably could. Unique possibilities of fortune, like moving a 100 on a need or avarice shift in a dungeon. And even vacation achievements that gradually compensated a 310 rate traveling install.But there were specific achievements, too. RS Gold suddenly had more to perform for than just accumulating destroys or getting rating; they got achievements for getting that ranking, too. On top of that, they got achievements for finishing unknown goals in Battlegrounds and getting popularity with the various Arena groups. Raiders got a sequence of achievements to finish as well, from the easy completing a raid to doing a incredibly challenging sequence of projects that gradually progressed into the brave raids we know nowadays.
Discussing of raiding ...1. Radical changes in raiding Raiding obtained a Buy RS Gold shift in The Losing Campaign from 40-man raiding to a more controllable dimension 25-man raiding. On top of that, Karazhan and Zul'Aman were created for even less. But Anger took what was started in The Losing Campaign and modified the experience of raiding to what we see nowadays. Raids were no more 10- or 25-man-only -- every raid in Anger of the Lich Expert could be finished with both, based on how many people you had around. This was the begin of 10-man raiding guilds, and nowadays, there are a large number of them out there -- countless numbers that would have never gotten their begin if it weren't for the style changes created in Anger.